Calculate the expected value of a crash gambling bet. Useful for understanding how target multiplier affects win frequency, why house edge dominates long-run outcomes, and why variance matters more than target selection in short sessions.
For a "1/x" distributed crash game (the most common model), the probability of reaching multiplier x before crashing is (1 - edge) / x. So at 2× target with 1% edge, your win probability is ~49.5%. At 10× target, it\'s ~9.9%. At 100×, ~0.99%.
Expected payout per round (if you cash out at target x): x × win_prob × bet = (1 - edge) × bet. Notice the target multiplier cancels out — your expected loss per round is always edge × bet, regardless of which multiplier you choose. The only thing the target changes is variance.
Math says it doesn\'t matter (long run, you lose edge × total_wagered regardless of target). Variance says it matters a lot:
Even at break-even EV (zero edge), a finite bankroll has nonzero probability of going to zero on the wrong streak. With house edge, the expectation drifts negative, accelerating ruin. Kelly criterion suggests betting (edge × win_chance) / multiplier of bankroll per round — though for crash gambling Kelly is usually overkill; conservative players use 1-2% of bankroll per bet regardless of strategy.
The variance around that -$15 is enormous. Many 100-round sessions will be profitable; many will be much worse than -$15. The math only converges over thousands of rounds.
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